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UML Sequence Diagram A: SCTP FourWay Handshale This UML sequence diagram has two lifelines called Client and Server. ( These should be instances not threads.

UML Sequence Diagram A: SCTP FourWay Handshale
This UML sequence diagram has two lifelines called Client and Server. (These should be "instances" not "threads".) The sequence logic is as follows (timewise in the order listed):
The client sends an asynchronous message to the server that takes time with the label "INIT(Ta)".
The server sends an synchronous message to the server that takes time with the label "INIT-ACK(Tb,cookie)".
The client sends an asynchronous message to the server that takes time with the label "COOKIE(Tb,cookie)".
The server sends an synchronous message to the server that takes time with the label "COOKIE-ACK(Ta)".
This diagram therefore has two lifetimes with two arrows going from the client to the server and two from the server to the client.
ASIDE: SCTP is a network protocol that is similar to but different (and more flexible) than TCP. TCP has a three-way handshake at the start of a connect and SCTP has a different four-way handshake. That said, this is not a computer networking course so I will not elaborate further except to say again many aspects of computer networking are nicely expressed as sequence diagrams.
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