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Unity 1)Matching Game Maker Unity 3D Room a) Project View Events/Actions b) Scene Paint c) Fixed Update () Resources d) Update () Step e) Start

Unity 1)Matching Game Maker Unity 3D Room a) Project View Events/Actions b) Scene Paint c) Fixed Update () Resources d) Update () Step e) Start () Create f) Scripts Function for Rigid Bodies 2) Maya, 3D Max a) Cross Platform API Blendor b) Software for drawing Vector Graphics Direct 3D c) Software for editing Bitmap/Raster Graphics Open GL d) Open Source for creating Animations Photoshop e) IDE for Java Stretches images f) Windows Based API Illustrator g) Usability software (HCI), to understand end-user Morae, Tobii Eye Tracker h) Advantage of Vector Graphics JGrasp, Eclipse, Netbeans i) Autodesk software for creating Animations 3) Java Application a) Interpreted C# b) Compilation with Interpretation C++ c) Compilation Java Applet Java Script Very Portable Fast to Develop/Test Fast to Execute Less Secure Source Code must reside on client Machine Generates a true .EXE Requires a virtual machine to execute HTML 4) Putting Sensors on animal to obtain its movement a) Morphing Equivalent to moving all objects on the screen b) Frame by Frame Animation Oldest type of Animation c) Motion Capture Animation More applicable to 2D than 3D d) Perspective View unpredictable behavior of enemy in FPS e) Orthographic View Objects Farther away appear to be smaller f) Moving Camera Copy of an object g) Artificial Intelligence A dog gradually turning into a Cat h) Encapsulation Provides re-usability i) Inheritance Provides safety j) instance 5) A variable a) Method A function encapsulated within a class b) Local Variable storage is allocated and deallocated as we enter and leave the module c) Global Variable Storage space is not deallocated d) Static Variable A variable that can only be accessed by the class e) Dynamic Variable Visible only within the module that it is declared f) Private Variable 6) Executes a program until this line a) Step Into Displays the value during program execution b) Step Over Executes the next line, if it is a method or function, it treats it as one line c) Watch Variables Executes the next line, if it is a method/function, it jumps to the method/function and executes every line of the method/function d) Break Point 7) Indicate if it refers to a) parameter passing by value or b) by reference Java primitives __________ Java arrays and other object ______________ Safer _____________ Better for Performance __________________ Equivalent to IN OUT (returns a value) __________________ Equivalent to IN (does not return a value) ______________________ 8) (5 points) For the example below indicate if it is True (T) or False (F) CheckingAccount can use the method deposit () _______ BankAccount object can use deductFee () ___________ BankAccount inherits from CheckingAccount _________ SavingAccount inherits from BankAccount ___________ A method or attribute of a sub-class overrides a method of attribute of the super class that has the same name ___________ 9)What is the name of the first function executed in a Java Application ? 10) What will be the printed values of x, y and z x = 10; Change (a IN, b IN OUT, c OUT) y = 5; { z = 8; a = 100; Change (x, y, z); b = 200; Print (x, y, z); c = 300; 11) Make up three questions in Unity 3D that has nothing to do with the questions I asked. Answer the questions ?

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