Question
Unity engine basic question(C#) What must be done in code to increase the maximum shield strength from 4 to 6?? What must be done with
Unity engine basic question(C#)
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What must be done in code to increase the maximum shield strength from 4 to 6??
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What must be done with visual feedback and art production to increase the maximum shield strength from 4 to 6?
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Generally speaking, what is a Quaternion?
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Gibson creates a utility script through a process of iterative development. What are the benefits of building up functionality over time when coding?
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Explain how the script that checks if items are on or off screen works.
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The offRight, offLeft, offUp, offBottom variables are all Booleans. Explai how the line
isOnScreen = !(offRight || offLeft || offTop || offBottom)
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If you have a complex Unity object made of other objects, what is the way to get to the top of the transform hierarchy using code?
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What is the difference between a property and a method in C#?
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What is the naming convention Gibson uses between private variables and the public property which exposes them?
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What is the function on the isKinematic property of a rigidbody?
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What is the purpose off setting constraints in the rigidbody component?
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