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// Unorderded LinkedList program // // What was modified on March 28 2018 // Templating removed so info in the node is of type int

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// Unorderded LinkedList program

//

// What was modified on March 28 2018

// Templating removed so info in the node is of type int

// Iterator class removed

// Operator overload for == removed

#include

using namespace std;

//Definition of the node

//--------------------------------------

struct nodeType

{

int info;

nodeType *link;

};

//-- End Definition of a Node

//***************** class linkedListType ****************

//------------------------------------------------------------

class linkedListType

{

public:

void initializeList();

//Initialize the list to an empty state.

//Postcondition: first = nullptr, last = nullptr,

// count = 0;

bool isEmptyList() const;

//Function to determine whether the list is empty.

//Postcondition: Returns true if the list is empty,

// otherwise it returns false.

void print() const;

//Function to output the data contained in each node.

//Postcondition: none

int length() const;

//Function to return the number of nodes in the list.

//Postcondition: The value of count is returned.

void destroyList();

//Function to delete all the nodes from the list.

//Postcondition: first = nullptr, last = nullptr,

// count = 0;

virtual bool search(const int& searchItem) const = 0;

//Function to determine whether searchItem is in the list.

//Postcondition: Returns true if searchItem is in the

// list, otherwise the value false is

// returned.

virtual void insertFirst(const int& newItem) = 0;

//Function to insert newItem at the beginning of the list.

//Postcondition: first points to the new list, newItem is

// inserted at the beginning of the list,

// last points to the last node in the list,

// and count is incremented by 1.

virtual void insertLast(const int& newItem) = 0;

//Function to insert newItem at the end of the list.

//Postcondition: first points to the new list, newItem

// is inserted at the end of the list,

// last points to the last node in the

// list, and count is incremented by 1.

virtual void deleteNode(const int& deleteItem) = 0;

//Function to delete deleteItem from the list.

//Postcondition: If found, the node containing

// deleteItem is deleted from the list.

// first points to the first node, last

// points to the last node of the updated

// list, and count is decremented by 1.

linkedListType();

//Default constructor

//Initializes the list to an empty state.

//Postcondition: first = nullptr, last = nullptr,

// count = 0;

linkedListType(const linkedListType & otherList);

//copy constructor

~linkedListType();

//Destructor

//Deletes all the nodes from the list.

//Postcondition: The list object is destroyed.

protected:

int count; //variable to store the number of

//elements in the list

nodeType *first; //pointer to the first node of the list

nodeType *last; //pointer to the last node of the list

private:

void copyList(const linkedListType& otherList);

//Function to make a copy of otherList.

//Postcondition: A copy of otherList is created and

// assigned to this list.

};

// -- End declaration of class

//--Definitions of Constructors and functions

bool linkedListType::isEmptyList() const

{

return (first == nullptr);

}

linkedListType::linkedListType() //default constructor

{

first = nullptr;

last = nullptr;

count = 0;

}

void linkedListType::destroyList()

{

nodeType *temp; //pointer to deallocate the memory

//occupied by the node

while (first != nullptr) //while there are nodes in

{ //the list

temp = first; //set temp to the current node

first = first->link; //advance first to the next node

delete temp; //deallocate the memory occupied by temp

}

last = nullptr; //initialize last to nullptr; first has

//already been set to nullptr by the while loop

count = 0;

}

void linkedListType::initializeList()

{

destroyList(); //if the list has any nodes, delete them

}

void linkedListType::print() const

{

nodeType *current; //pointer to traverse the list

current = first; //set current so that it points to

//the first node

while (current != nullptr) //while more data to print

{

cout info

current = current->link;

}

}//end print

int linkedListType::length() const

{

return count;

} //end length

void linkedListType::copyList

(const linkedListType& otherList)

{

nodeType *newNode; //pointer to create a node

nodeType *current; //pointer to traverse the list

if (first != nullptr) //if the list is nonempty, make it empty

destroyList();

if (otherList.first == nullptr) //otherList is empty

{

first = nullptr;

last = nullptr;

count = 0;

}

else

{

current = otherList.first; //current points to the

//list to be copied

count = otherList.count;

//copy the first node

first = new nodeType; //create the node

first->info = current->info; //copy the info

first->link = nullptr; //set the link field of

//the node to nullptr

last = first; //make last point to the

//first node

current = current->link; //make current point to

//the next node

//copy the remaining list

while (current != nullptr)

{

newNode = new nodeType; //create a node

newNode->info = current->info; //copy the info

newNode->link = nullptr; //set the link of

/ewNode to nullptr

last->link = newNode; //attach newNode after last

last = newNode; //make last point to

//the actual last node

current = current->link; //make current point

//to the next node

}//end while

}//end else

}//end copyList

linkedListType::~linkedListType() //destructor

{

destroyList();

}//end destructor

linkedListType::linkedListType

(const linkedListType& otherList)

{

first = nullptr;

copyList(otherList);

}//end copy constructor

//overload the assignment operator

//------------------------------------------------------

//-- Unordered Linked list Via Inheritance

//-----------------------------------------------------

class unorderedLinkedList: public linkedListType

{

public:

bool search(const int& searchItem) const;

//Function to determine whether searchItem is in the list.

//Postcondition: Returns true if searchItem is in the

// list, otherwise the value false is

// returned.

void insertFirst(const int& newItem);

//Function to insert newItem at the beginning of the list.

//Postcondition: first points to the new list, newItem is

// inserted at the beginning of the list,

// last points to the last node in the

// list, and count is incremented by 1.

void insertLast(const int& newItem);

//Function to insert newItem at the end of the list.

//Postcondition: first points to the new list, newItem

// is inserted at the end of the list,

// last points to the last node in the

// list, and count is incremented by 1.

void deleteNode(const int& deleteItem);

//Function to delete deleteItem from the list.

//Postcondition: If found, the node containing

// deleteItem is deleted from the list.

// first points to the first node, last

// points to the last node of the updated

// list, and count is decremented by 1.

};

bool unorderedLinkedList::

search(const int& searchItem) const

{

nodeType *current; //pointer to traverse the list

bool found = false;

current = first; //set current to point to the first

/ode in the list

while (current != nullptr && !found) //search the list

if (current->info == searchItem) //searchItem is found

found = true;

else

current = current->link; //make current point to

//the next node

return found;

}//end search

void unorderedLinkedList::insertFirst(const int& newItem)

{

nodeType *newNode; //pointer to create the new node

newNode = new nodeType; //create the new node

newNode->info = newItem; //store the new item in the node

newNode->link = first; //insert newNode before first

first = newNode; //make first point to the

//actual first node

count++; //increment count

if (last == nullptr) //if the list was empty, newNode is also

//the last node in the list

last = newNode;

}//end insertFirst

void unorderedLinkedList::insertLast(const int& newItem)

{

nodeType *newNode; //pointer to create the new node

newNode = new nodeType; //create the new node

newNode->info = newItem; //store the new item in the node

newNode->link = nullptr; //set the link field of newNode

//to nullptr

if (first == nullptr) //if the list is empty, newNode is

//both the first and last node

{

first = newNode;

last = newNode;

count++; //increment count

}

else //the list is not empty, insert newNode after last

{

last->link = newNode; //insert newNode after last

last = newNode; //make last point to the actual

//last node in the list

count++; //increment count

}

}//end insertLast

void unorderedLinkedList::deleteNode(const int& deleteItem)

{

nodeType *current; //pointer to traverse the list

nodeType *trailCurrent; //pointer just before current

bool found;

if (first == nullptr) //Case 1; the list is empty.

cout

else

{

if (first->info == deleteItem) //Case 2

{

current = first;

first = first->link;

count--;

if (first == nullptr) //the list has only one node

last = nullptr;

delete current;

}

else //search the list for the node with the given info

{

found = false;

trailCurrent = first; //set trailCurrent to point

//to the first node

current = first->link; //set current to point to

//the second node

while (current != nullptr && !found)

{

if (current->info != deleteItem)

{

trailCurrent = current;

current = current-> link;

}

else

found = true;

}//end while

if (found) //Case 3; if found, delete the node

{

trailCurrent->link = current->link;

count--;

if (last == current) /ode to be deleted

//was the last node

last = trailCurrent; //update the value

//of last

delete current; //delete the node from the list

}

else

cout

}//end else

}//end else

}//end deleteNode

// ------- End unorderedLinkedList class

int main() {

unorderedLinkedList list1, list2; //Line 6

int num; //Line 7

cout

cin >> num; //Line 9

while (num != -999) //Line 10

{ //Line 11

list1.insertLast(num); //Line 12

cin >> num; //Line 13

} //Line 14

cout

cout

list1.print(); //Line 17

cout

cout

list2 = list1; //test the assignment operator Line 20

cout

list2.print(); //Line 22

cout

cout

cout

cin >> num; //Line 26

cout

list2.deleteNode(num); //Line 28

cout

list2.print(); //Line 30

cout

cout

cout

//Line 36

cout

return 0; //Line 38

}

Extend the class linkedListType by adding the following operations: 1. Find and delete the node with the smallest info in the list. Delete only the 2. Find and delete all occurrences of a given info in the list. Traverse the first occurrence and traverse the list only once. list only once. Add these abstraction functions in the linkedListType class and then provide the definition in the unorderedlinkedList class. write test c?de to test your added functions. Source code needed for this question is in Canvas. or submission Must show output . One pdf file that has all code with output . One text file that has all the code. Extend the class linkedListType by adding the following operations: 1. Find and delete the node with the smallest info in the list. Delete only the 2. Find and delete all occurrences of a given info in the list. Traverse the first occurrence and traverse the list only once. list only once. Add these abstraction functions in the linkedListType class and then provide the definition in the unorderedlinkedList class. write test c?de to test your added functions. Source code needed for this question is in Canvas. or submission Must show output . One pdf file that has all code with output . One text file that has all the code

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