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Upload a zipped Unity project that includes the following separate scenes: 1) This first scene should contain a cube that accelerates to rotate left or

Upload a zipped Unity project that includes the following separate scenes: 1) This first scene should contain a cube that accelerates to rotate left or right when the user presses the left or right arrows. When the user releases the arrows, the cube decelerates again. Note to those of you with prior Unity experience: please do not use physics. 2) This second scene should contain another cube that rotates left or right around the first when the user presses the left or right arrows. *) Use the Unity API to find a way to make the rate at which your cubes rotate (when the arrows are pressed) vary randomly when the game starts. 3) This third scene should have a total of ten cubes that all rotate and rotate around a different cube. (Yes, this is an expanding system.) 4) In this scene, write a script that loops through the ten cubes and assigns them unique names when the scene starts. The script must not hard-code any values.

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