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Use a HashMap to create a reusable class for choosing one of the 13 predefined colors in class Color. T he names of the colors
Use a HashMap to create a reusable class for choosing one of the 13 predefined colors in class Color. The names of the colors should be used as keys, and the predefined Color objects should be used as values. Use your new class in an application that allows the user to select a color and draw a shape in that color.
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