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Use the alpha-beta pruning to explore the following game tree. The root node is MAX. Visit the successors from left to right. The pseudo-codes of

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Use the alpha-beta pruning to explore the following game tree. The root node is MAX. Visit the successors from left to right. The pseudo-codes of the alpha-beta pruning is below. - Write the final values (i.e., values after calling max-value() or min-value() function at the corresponding node) of alpha or beta at each node that is not pruned. The initial values of alpha and beta are and , respectively. - Write the utility value being returned at each node inside the trapezoid. Leave it blank if it is pruned. If its child node is pruned, ignore the utility value of the child node to get the utility value of the current node. - Put an 'X' through the edges that are pruned off

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