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Use the DoublyLinkedList.hpp (Provided at the Bottom, just use the Functions, you don't need to code anything in DoublyLinkedList.hpp) to created the Simulation described in

Use the DoublyLinkedList.hpp (Provided at the Bottom, just use the Functions, you don't need to code anything in DoublyLinkedList.hpp) to created the Simulation described in the picture.

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// DoublyLinkedList.hpp #ifndef DOUBLYLINKEDLIST_HPP #define DOUBLYLINKEDLIST_HPP #include "EmptyException.hpp" #include "IteratorException.hpp" template class DoublyLinkedList { public: class Iterator; class ConstIterator; private: struct Node; public: // Initializes this list to be empty. DoublyLinkedList() noexcept; // Initializes this list as a copy of an existing one. DoublyLinkedList(const DoublyLinkedList& list); // Initializes this list from an expiring one. DoublyLinkedList(DoublyLinkedList&& list) noexcept; // Destroys the contents of this list. virtual ~DoublyLinkedList() noexcept; // Replaces the contents of this list with a copy of the contents // of an existing one. DoublyLinkedList& operator=(const DoublyLinkedList& list); // Replaces the contents of this list with the contents of an // expiring one. DoublyLinkedList& operator=(DoublyLinkedList&& list) noexcept; // addToStart() adds a value to the start of the list, meaning that // it will now be the first value, with all subsequent elements still // being in the list (after the new value) in the same order. void addToStart(const ValueType& value); // addToEnd() adds a value to the end of the list, meaning that // it will now be the last value, with all subsequent elements still // being in the list (before the new value) in the same order. void addToEnd(const ValueType& value); // removeFromStart() removes a value from the start of the list, meaning // that the list will now contain all of the values *in the same order* // that it did before, *except* that the first one will be gone. // In the event that the list is empty, an EmptyException will be thrown. void removeFromStart(); // removeFromEnd() removes a value from the end of the list, meaning // that the list will now contain all of the values *in the same order* // that it did before, *except* that the last one will be gone. // In the event that the list is empty, an EmptyException will be thrown. void removeFromEnd(); // first() returns the value at the start of the list. In the event that // the list is empty, an EmptyException will be thrown. There are two // variants of this member function: one for a const DoublyLinkedList and // another for a non-const one. const ValueType& first() const; ValueType& first(); // last() returns the value at the end of the list. In the event that // the list is empty, an EmptyException will be thrown. There are two // variants of this member function: one for a const DoublyLinkedList and // another for a non-const one. const ValueType& last() const; ValueType& last(); // isEmpty() returns true if the list has no values in it, false // otherwise. bool isEmpty() const noexcept; // size() returns the number of values in the list. unsigned int size() const noexcept; // Iterators // iterator() creates a new Iterator over this list. It will // initially be referring to the first value in the list, unless the // list is empty, in which case it will be considered both "past start" // and "past end". Iterator iterator(); // constIterator() creates a new ConstIterator over this list. It will // initially be referring to the first value in the list, unless the // list is empty, in which case it will be considered both "past start" // and "past end". ConstIterator constIterator() const; public: // The IteratorBase class is the base class for our two kinds of // iterators. Because there are so many similarities between them, // we write those similarities in a base class, then inherit from // that base class to specify only the differences. class IteratorBase { public: // Initializes a newly-constructed IteratorBase to operate on // the given list. It will initially be referring to the first // value in the list, unless the list is empty, in which case // it will be considered to be both "past start" and "past end". IteratorBase(const DoublyLinkedList& list) noexcept; // moveToNext() moves this iterator forward to the next value in // the list. If the iterator is refrering to the last value, it // moves to the "past end" position. If it is already at the // "past end" position, an IteratorException will be thrown. void moveToNext(); // moveToPrevious() moves this iterator backward to the previous // value in the list. If the iterator is refrering to the first // value, it moves to the "past start" position. If it is already // at the "past start" position, an IteratorException will be thrown. void moveToPrevious(); // isPastStart() returns true if this iterator is in the "past // start" position, false otherwise. bool isPastStart() const noexcept; // isPastEnd() returns true if this iterator is in the "past end" // position, false otherwise. bool isPastEnd() const noexcept; protected: // You'll want protected member variables and member functions, // which will be accessible to the derived classes. Node* current; // Pointer to the current node in the iteration bool pastStart; // true if iterator is "past start" else false bool pastEnd; // true if iterator is "past end" else false DoublyLinkedList clist; // copy of list in const form }; class ConstIterator : public IteratorBase { public: // Initializes a newly-constructed ConstIterator to operate on // the given list. It will initially be referring to the first // value in the list, unless the list is empty, in which case // it will be considered to be both "past start" and "past end". ConstIterator(const DoublyLinkedList& list) noexcept; // value() returns the value that the iterator is currently // referring to. If the iterator is in the "past start" or // "past end" positions, an IteratorException will be thrown. const ValueType& value() const; }; class Iterator : public IteratorBase { public: // Initializes a newly-constructed Iterator to operate on the // given list. It will initially be referring to the first // value in the list, unless the list is empty, in which case // it will be considered to be both "past start" and "past end". Iterator(DoublyLinkedList& list) noexcept; // value() returns the value that the iterator is currently // referring to. If the iterator is in the "past start" or // "past end" positions, an IteratorException will be thrown. ValueType& value() const; // insertBefore() inserts a new value into the list before // the one to which the iterator currently refers. If the // iterator is in the "past start" position, an IteratorException // is thrown. void insertBefore(const ValueType& value); // insertAfter() inserts a new value into the list after // the one to which the iterator currently refers. If the // iterator is in the "past end" position, an IteratorException // is thrown. void insertAfter(const ValueType& value); // remove() removes the value to which this iterator refers, // moving the iterator to refer to either the value after it // (if moveToNextAfterward is true) or before it (if // moveToNextAfterward is false). If the iterator is in the // "past start" or "past end" position, an IteratorException // is thrown. void remove(bool moveToNextAfterward = true); private: DoublyLinkedList& ilist; // Reference to list for modification }; private: // A structure that contains the vital parts of a Node in a // doubly-linked list, the value and two pointers: one pointing // to the previous node (or nullptr if there isn't one) and // one pointing to the next node (or nullptr if there isn't // one). struct Node { ValueType value; Node* prev; Node* next; }; // Deletes each node in the doubly-linked list that head points to. void deleteList(Node* list) noexcept; // Copies a given doubly-linked list to another doubly-linked list. void copyList(const DoublyLinkedList& list, Node*& temp_head, Node*& temp_tail); Node* head; // Pointer to the first node in the list Node* tail; // Pointer to the last node in the list }; #endif

In the app directory, you'll write the rest of your code, a program that performs the following simulation. The format of the input and output are described in detail and need to be followed carefully, spelling, capitalization, and spacing are all relevant and must be correct for full credit. Your simulator will read all of its input from std::cin and write all of its output to std::cout. While you may want to use the technique of redirection to use files for this purpose (see below), your simulator will always use std::cin and std::cout What are we simulating? In our hypothetical big-box retail store, customers shop and choose the merchandise they want to buy. Each customer then proceeds to get into a line to wait to be checked out. When there is an available cashier, the customer goes to the register where that cashier is waiting. When the cashier is finished checking the customer out, the customer exits the register and is considered finished. What we're interested in doing is tracking these movements: when customers enter lines, exit lines and enter registers, and finally exit registers. We'll then report various statistics at the conclusion of the simulation, to summarize the overall outcome. Arrangements of lines and registers There are two different arrangements of lines and registers that our simulation will support. 1. One or more registers, each with its own separate line. A customer in a particular line will only ever proceed to the corresponding register 2. One or more registers, with one shared line feeding customers to all of them. The input First of all, you may freely assume that the input given to your simulation will match the description below. It may obviously be different than what's shown here, but it will always follow all of the rules here. Your program is free to do anything you'd like - up to and including crashing - in the case that the input is invalid. The simulator's input begins with what we'll call the setup section, which specifies the parameters that control how the simulation will run. The setup section looks like this - the italiczed portions are included here for descriptive purposes, but are not included in the actual input M 40 50 30 the length of the simulation in minutes the number of registers the maximum line length. beyond which customers be lost S for a single line, M for multiple lines (one for each register) register #1 takes 40 seconds to procese a customer register #2 takes 50 seconds to process a customer register #3 takes 30 seconds to process a customer There are a few notes to be aware of: . When we talk about the length of the simulation, we don't actually intend for the simulation to take that long to run. The goal is for the simulation to give a quick answer to the question of "What would a day in my store look like if we arranged things like this?" . We'll say that each register has a register number and that they are numbered consecutively starting from 1. Similarly, lines will have a line number and they're also numbered consecutively starting from 1. The simulation length is given in minutes, while the processing times for each register are given in seconds. After reading the setup section of the input your simulator will have what it needs to set things up and get started. From there, the rest of the input specifies customer arrivals. Each line in the customer arrival section of the input consists of two numbers: a positive number of customers and the time that these customers arrival. (Time in our simulation is always measured in terms of the number of seconds since the simulation started. You can assume that the time associated with each line describing an arriving of customers will be greater than the time associated with the previous one. The input will always end with a line consisting of the word END. That doesn't mean that the simulation should end immediately, it just means that there are no more customer arrivals. The movement of customers through the simulation So that we can all agree on the proper output of the simulation, we'll need to agree on the precise details of how customers move through the simulation. In the interest of keeping things simple, we'll take some liberties with reality - customers won't always do the smartest thing, we'll ignore how long it takes for customers to physically move around, and so on. Also, all actions are considered to have happened at discrete times measured in an integer number of seconds since the start of the simulation; something might happen at time 10 or time 11, but never at time 10.5. In any given second of simulation time, customer arrivals are always considered before customers are moved into and out of registers When n customers arrive at a particular time, we assume that they're separate - they each have a shopping basket and are interested in engaging in a separate transaction. Each of them has a decision to make and they make them one right after the other The customer chooses the shortest line and enters it. Note that this is based only on how many customers are in each line the presence or absence of a customer at any registers is not considered. When there is a tie (le, two lines are equally the shortest), the customer will always choose the line with the smallest line number (e.g., if lines 3 and 7 are equally the shortest, the customer will enter line 3). If all of the lines are the maximum length specified in the setup section, the customer is not willing to wait, and instead leaves the simulation immediately. That customer is considered to be lost. (This is a crude representation of a store being busy enough that it drives away customers.) Whenever a register is unoccupied, a customer immediately moves from the corresponding line and into the register. That customer will stay for the appropriate number of seconds (as determined by the processing time for that register, specified in the setup section). At that time, the customer will leave the register and will immediately be replaced by another. For the sake of simplicity, we'll assume that customers will never move from one line to another once they've entered a line, nor will a customer ever enter a register from any line other than the one that corresponds to it. The output The output of your simulator consists of two sections: The log, which indicates each time an interesting' event occurs. The log begins with the word LOG alone on a line, followed by one line of output for each event. Each line of output describing an event consists of an integer simulation time (the number of seconds since the simulation started), a space, and then a description of the event. The following kinds of events are required to be logged: The simulation started The simulation ended A customer entered a line, in which case we want to know which line number and how long the line is now (including the new customer) A customer exited a line, in which case we want to know which line number and how many seconds the customer waited in that line A customer entered a register, in which case we want to know which register number A customer exited a register, in which case we want to know which register number -- there's no need to see how long they waited, as this is always the same for a given register A customer has been lost (le, they left without waiting in line because all lines were maximum length) The "stats' section. This section begins with a blank line (to separate it from the log visually), followed by the word STATS alone on a line, followed by these statistics: How many customers entered a line during the simulation How many customers exited a line during the simulation How many customers exited a register during the simulation - we don't show many customers entered a register, because every customer who exits a line immediately enters a register The average wait time, in simulation seconds, for customers who exited a line. We only care about how long they waited in line, and we only measure this for customers who exited a line; customers still remaining in line at the end of the simulation are not included. Display this value to two digits after the decimal point. How many customers are still left in line at the end of the simulation (l.e., they've entered a line but not exited it yet) How many customers are still left at a register at the end of the simulation (1.e., they ve entered a register but not exited it yet) How many customers were lost during the simulation Example input and output A complete example of the simulator's input and expected output (for that input) are provided in the examples directory within your project directory in files called sample.in (the input) and sample.out (the output). Your goal is to match this format precisely, spelling, capitalization, and spacing are all relevant, so take some time to study the example and make sure you recognize the little details within it

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