Question
using c++ programming language. attached are the files that are given to be used. the main, linkedList.h and unorderedLinkedList.h mainprogram.cpp -------------- #include #include unorderedLinkedList.h using
using c++ programming language. attached are the files that are given to be used. the main, linkedList.h and unorderedLinkedList.h
mainprogram.cpp
--------------
#include
#include "unorderedLinkedList.h"
using namespace std;
int main()
{
unorderedLinkedList
int num;
cout
cin >> num;
while (num != -999)
{
list.insertLast(num);
cin >> num;
}
cout
cout
list.print();
cout
cout
cout
cin >> num;
cout
list.deleteAll(num);
cout
list.print();
cout
cout
list.deleteSmallest();
cout
list.print();
cout
cout
return 0;
}
---------------------
unorderedLinkedList.h
#ifndef H_UnorderedLinkedList
#define H_UnorderedLinkedList
#include "linkedList.h"
using namespace std;
template
class unorderedLinkedList: public linkedListType
{
public:
bool search(const Type& searchItem) const;
//Function to determine whether searchItem is in the list.
//Postcondition: Returns true if searchItem is in the
// list, otherwise the value false is
// returned.
void insertFirst(const Type& newItem);
//Function to insert newItem at the beginning of the list.
//Postcondition: first points to the new list, newItem is
// inserted at the beginning of the list,
// last points to the last node in the
// list, and count is incremented by 1.
void insertLast(const Type& newItem);
//Function to insert newItem at the end of the list.
//Postcondition: first points to the new list, newItem
// is inserted at the end of the list,
// last points to the last node in the
// list, and count is incremented by 1.
void deleteNode(const Type& deleteItem);
//Function to delete deleteItem from the list.
//Postcondition: If found, the node containing
// deleteItem is deleted from the list.
// first points to the first node, last
// points to the last node of the updated
// list, and count is decremented by 1.
void deleteAll(const Type& deleteItem);
//Delete all occurences of a given element
void deleteSmallest();
//TODO: Find and delete the node with the smallest info
};
template
bool unorderedLinkedList
search(const Type& searchItem) const
{
nodeType
bool found = false;
current = first; //set current to point to the first
/ode in the list
while (current != nullptr && !found) //search the list
if (current->info == searchItem) //searchItem is found
found = true;
else
current = current->link; //make current point to
//the next node
return found;
}//end search
template
void unorderedLinkedList
{
nodeType
newNode = new nodeType
newNode->info = newItem; //store the new item in the node
newNode->link = first; //insert newNode before first
first = newNode; //make first point to the
//actual first node
count++; //increment count
if (last == nullptr) //if the list was empty, newNode is also
//the last node in the list
last = newNode;
}//end insertFirst
template
void unorderedLinkedList
{
nodeType
newNode = new nodeType
newNode->info = newItem; //store the new item in the node
newNode->link = nullptr; //set the link field of newNode
//to nullptr
if (first == nullptr) //if the list is empty, newNode is
//both the first and last node
{
first = newNode;
last = newNode;
count++; //increment count
}
else //the list is not empty, insert newNode after last
{
last->link = newNode; //insert newNode after last
last = newNode; //make last point to the actual
//last node in the list
count++; //increment count
}
}//end insertLast
template
void unorderedLinkedList
{
nodeType
nodeType
bool found;
if (first == nullptr) //Case 1; the list is empty.
cout
else
{
if (first->info == deleteItem) //Case 2
{
current = first;
first = first->link;
count--;
if (first == nullptr) //the list has only one node
last = nullptr;
delete current;
}
else //search the list for the node with the given info
{
found = false;
trailCurrent = first; //set trailCurrent to point
//to the first node
current = first->link; //set current to point to
//the second node
while (current != nullptr && !found)
{
if (current->info != deleteItem)
{
trailCurrent = current;
current = current-> link;
}
else
found = true;
}//end while
if (found) //Case 3; if found, delete the node
{
trailCurrent->link = current->link;
count--;
if (last == current) /ode to be deleted
//was the last node
last = trailCurrent; //update the value
//of last
delete current; //delete the node from the list
}
else
cout
}//end else
}//end else
}//end deleteNode
template
void unorderedLinkedList
{
nodeType
nodeType
if (first == nullptr) //Case 1; list is empty.
cout
else
{
current = first;
while (current != nullptr)
{
if (current->info == deleteItem)
{
if (current == first)
{
first = first->link;
delete current;
current = first;
if(first == nullptr)
last = nullptr;
}
else
{
trailCurrent->link = current->link;
if(current == last)
last = trailCurrent;
delete current;
current = trailCurrent-> link;
}
count--;
}
else
{
trailCurrent = current;
current = current->link;
}
} // end while
}
} //end deleteAll
template
void unorderedLinkedList
{
// TODO: ADD code for Lab 25 here
}
#endif
------------------------
linkedList.h
#ifndef H_LinkedListType
#define H_LinkedListType
#include
#include
using namespace std;
//Definition of the node
template
struct nodeType
{
Type info;
nodeType
};
template
class linkedListIterator
{
public:
linkedListIterator();
//Default constructor
//Postcondition: current = nullptr;
linkedListIterator(nodeType
//Constructor with a parameter.
//Postcondition: current = ptr;
Type operator*();
//Function to overload the dereferencing operator *.
//Postcondition: Returns the info contained in the node.
linkedListIterator
//Overload the pre-increment operator.
//Postcondition: The iterator is advanced to the next
// node.
bool operator==(const linkedListIterator
//Overload the equality operator.
//Postcondition: Returns true if this iterator is equal to
// the iterator specified by right,
// otherwise it returns the value false.
bool operator!=(const linkedListIterator
//Overload the not equal to operator.
//Postcondition: Returns true if this iterator is not
// equal to the iterator specified by
// right; otherwise it returns the value
// false.
private:
nodeType
/ode in the linked list
};
template
linkedListIterator
{
current = nullptr;
}
template
linkedListIterator
linkedListIterator(nodeType
{
current = ptr;
}
template
Type linkedListIterator
{
return current->info;
}
template
linkedListIterator
{
current = current->link;
return *this;
}
template
bool linkedListIterator
(const linkedListIterator
{
return (current == right.current);
}
template
bool linkedListIterator
(const linkedListIterator
{ return (current != right.current);
}
//***************** class linkedListType ****************
template
class linkedListType
{
public:
const linkedListType
(const linkedListType
//Overload the assignment operator.
void initializeList();
//Initialize the list to an empty state.
//Postcondition: first = nullptr, last = nullptr, count = 0;
bool isEmptyList() const;
//Function to determine whether the list is empty.
//Postcondition: Returns true if the list is empty,
// otherwise it returns false.
void print() const;
//Function to output the data contained in each node.
//Postcondition: none
int length() const;
//Function to return the number of nodes in the list.
//Postcondition: The value of count is returned.
void destroyList();
//Function to delete all the nodes from the list.
//Postcondition: first = nullptr, last = nullptr, count = 0;
Type front() const;
//Function to return the first element of the list.
//Precondition: The list must exist and must not be
// empty.
//Postcondition: If the list is empty, the program
// terminates; otherwise, the first
// element of the list is returned.
Type back() const;
//Function to return the last element of the list.
//Precondition: The list must exist and must not be
// empty.
//Postcondition: If the list is empty, the program
// terminates; otherwise, the last
// element of the list is returned.
virtual bool search(const Type& searchItem) const = 0;
//Function to determine whether searchItem is in the list.
//Postcondition: Returns true if searchItem is in the
// list, otherwise the value false is
// returned.
virtual void insertFirst(const Type& newItem) = 0;
//Function to insert newItem at the beginning of the list.
//Postcondition: first points to the new list, newItem is
// inserted at the beginning of the list,
// last points to the last node in the list,
// and count is incremented by 1.
virtual void insertLast(const Type& newItem) = 0;
//Function to insert newItem at the end of the list.
//Postcondition: first points to the new list, newItem
// is inserted at the end of the list,
// last points to the last node in the list,
// and count is incremented by 1.
virtual void deleteNode(const Type& deleteItem) = 0;
//Function to delete deleteItem from the list.
//Postcondition: If found, the node containing
// deleteItem is deleted from the list.
// first points to the first node, last
// points to the last node of the updated
// list, and count is decremented by 1.
linkedListIterator
//Function to return an iterator at the begining of the
//linked list.
//Postcondition: Returns an iterator such that current is
// set to first.
linkedListIterator
//Function to return an iterator one element past the
//last element of the linked list.
//Postcondition: Returns an iterator such that current is
// set to nullptr.
linkedListType();
//default constructor
//Initializes the list to an empty state.
//Postcondition: first = nullptr, last = nullptr, count = 0;
linkedListType(const linkedListType
//copy constructor
~linkedListType();
//destructor
//Deletes all the nodes from the list.
//Postcondition: The list object is destroyed.
virtual void deleteAll(const Type& deleteItem) = 0;
//Delete all occurences of a given element
virtual void deleteSmallest() = 0;
//Find and delete the node with the smallest info
protected:
int count; //variable to store the number of
//elements in the list
nodeType
nodeType
private:
void copyList(const linkedListType
//Function to make a copy of otherList.
//Postcondition: A copy of otherList is created and
// assigned to this list.
};
template
bool linkedListType
{
return(first == nullptr);
}
template
linkedListType
{
first = nullptr;
last = nullptr;
count = 0;
}
template
void linkedListType
{
nodeType
//occupied by the node
while (first != nullptr) //while there are nodes in the list
{
temp = first; //set temp to the current node
first = first->link; //advance first to the next node
delete temp; //deallocate the memory occupied by temp
}
last = nullptr; //initialize last to nullptr; first has already
//been set to nullptr by the while loop
count = 0;
}
template
void linkedListType
{
destroyList(); //if the list has any nodes, delete them
}
template
void linkedListType
{
nodeType
current = first; //set current so that it points to
//the first node
while (current != nullptr) //while more data to print
{
cout info
current = current->link;
}
}//end print
template
int linkedListType
{
return count;
} //end length
template
Type linkedListType
{
assert(first != nullptr);
return first->info; //return the info of the first node
}//end front
template
Type linkedListType
{
assert(last != nullptr);
return last->info; //return the info of the last node
}//end back
template
linkedListIterator
{
linkedListIterator
return temp;
}
template
linkedListIterator
{
linkedListIterator
return temp;
}
template
void linkedListType
(const linkedListType
{
nodeType
nodeType
if (first != nullptr) //if the list is nonempty, make it empty
destroyList();
if (otherList.first == nullptr) //otherList is empty
{
first = nullptr;
last = nullptr;
count = 0;
}
else
{
current = otherList.first; //current points to the
//list to be copied
count = otherList.count;
//copy the first node
first = new nodeType
first->info = current->info; //copy the info
first->link = nullptr; //set the link field of
//the node to nullptr
last = first; //make last point to the
//first node
current = current->link; //make current point to
//the next node
//copy the remaining list
while (current != nullptr)
{
newNode = new nodeType
newNode->info = current->info; //copy the info
newNode->link = nullptr; //set the link of
/ewNode to nullptr
last->link = newNode; //attach newNode after last
last = newNode; //make last point to
//the actual last node
current = current->link; //make current point
//to the next node
}//end while
}//end else
}//end copyList
template
linkedListType
{
destroyList();
}//end destructor
template
linkedListType
(const linkedListType
{
first = nullptr;
copyList(otherList);
}//end copy constructor
//overload the assignment operator
template
const linkedListType
(const linkedListType
{
if (this != &otherList) //avoid self-copy
{
copyList(otherList);
}//end else
return *this;
}
#endif
Objectives: Implement basic functionalities using Linked Lists Question 1: Extend the class unorderedLinkedList by adding the operation Find and delete the node with the smallest info in the list. (Delete only the first occurrence and traverse the list only once.) And test this function in your main program. You need 4 pointers: nodeType Type> *current; nodeType
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