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Using C programming language make a program that takes bets on horse races. There will be four types of bets described below. The horse race
Using C programming language make a program that takes bets on horse races. There will be four types of bets described below. The horse race result is generated by a function called ReadySetgo that simply scrambles the horses into random order as a pseudosimulated horse race and that tells you the race results.
We assume four horses run in a race though you want to write it so it would be fairly easy to change teh number of horses and we assume the horses are named by numbers Advanced students if you feel adventurous you can but are not obligated to give the horses more creative names and make the number of horses running in the race programmable rather than fixed to four.
Lets say the horses are initially in the order If you call Readysetgo to randomly shuffle them thats our pseudorace we might get a race result of for example, which means: horse # came in first, horses # came in second, horse # came in third and horse # came in fourth.
The user starts out with dollars. Betting costs are as follows:
Exacta bet costs dollars, you win if you win by picking both the first place horse and picking the second place horse exactly right
Exacta Box bet costing dollars, you win if you win by picking both the first place and second place horse and they can come in any order.
Trifecta bet costs dollars, you win if you win by picking the first place horse and picking the second place horse and picking the third place horse exactly right.
Trifecta Box bet costs dollars, you win if you win by picking the first place and second place and third place horse and they can come in any order.
Advanced students can but are not obligated to make this bet cost programmable, ie some students allow the user to decide how much they want to bet on the race, and some even let the user borrow money and get more in debt if they keep on losing and run out their dollars.
We need our program to allow the user to place any of the four types of bets. The user is given a USD US dollars cash balance of dollars for betting. The menu options allow the user to place any of the four bets, run the race, see the result, see what their cash balance is and exit the program. Advanced students if you wanted to but are not obligated to you could save a history of the bets they placed so they could also ask for their betting history.
There are two easy ways to implement the user interface for this, one is going to be with a simple text based menu, and one is going to be with a simple stringcommandline based menu. A text menu is where you give the user a choice of options and tell them for example: enter to place an exactabet, enter to place an exactabox bet, etc. ie:
Welcome to Horse Betting!
Please select from the following options
Place an exact bet
Place an exactabox bet
Place a trifectabet
Please a trifectabox bet
See your USD balance
Exit
etc
They then choose the option they want and then you ask them what horses they pick as the winners, get their pick, run the race, see if they won, etc.
A string based menu is a slightly different input style, where the input is more of a commandline driven sentence that gets parsed into components in the program to determine what they want, for example, if the user inputs the command line sentence
exacta
the program will read that in divide that up into the components and figure out that they are placing an exacta bet with horse and as the picks. This involves splitting the input up if you think of the input as a sentence you will want to chop it up into words.
YOU SHOULD IMPLEMENT THIS WITH THE STRING BASED MENU USING THE STRING SPLIT.
Example Input:
EXACTA
EXACTA means that we are betting that the winner and second place will be exactly in that order ie; the bet is betting that horse # will come in first place, and horse # will come in second place
EXACTABOX
EXACTABOX means that we are betting that the winning two horses will be and in any order. So if the race comes in as you still win the bet since horse number and are still in the top two places.
And also two more types of bet
TRIFECTA
TRIFECTA means that we are betting that the winners will be exactly in that order ie; the bet is saying that horse # will come in first placewin horse # will come in second placeplace and that horse # will come into third placeshow
TRIFECTABOX
TRIFECTABOX means that we are betting that the winning three horses will be and in any order. So if the race comes in as you still win the bet because horse number and are in the top three places.
Grading
points
Get the input from the user.
White a string based menu that uses the string split to get the bet from the user as one sentence. For example,
You enter your bets at the prompts
bet exacta
b
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