Question
using the code below how would I create a gui in JAVAFX to play the two-game applications. The user should have the slection to choose
using the code below how would I create a gui in JAVAFX to play the two-game applications. The user should have the slection to choose to play blackjack game or the snake game. How would I get both of the games below to be in one program and then let the user select which to play and go exit if necessary?
Black jack javafx-first program
package application;
import java.util.Arrays;
import java.util.ArrayList;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.layout.HBox;
import javafx.scene.layout.GridPane;
import javafx.scene.control.Label;
import javafx.scene.control.Labeled;
import javafx.scene.control.Button;
import javafx.scene.control.TextField;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.stage.Stage;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
public class Main extends Application {
public String btHitY;
public int NumberPlayerCards;
public int NumberDealerCards;
public int NUMBER_OF_CARDS;
public int PlayerCards[];
public int DealerCards[];
public Image imagesP[];
public Image imagesD[];
public int deck[];
public String URLBase;
public GridPane pane;
public Main() {
this.btHitY = " ";
this.btHitY = new String();
}
@Override // Override the start method in the Application class
public void start(Stage primaryStage) {
//Create array deck, suit string, and rank string
deck = new int[52];
String[] suits = {"Spades", "Hearts", "Diamonds", "Clubs"};
String[] ranks = {"Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King"};
int NUMBER_OF_CARDS = 4;
//Initialize the cards
for (int i = 0; i < deck.length; i++)
deck[i] = i;
//Shuffle the cards
for (int i = 0; i < deck.length; i++) {
//Generate an index randomly
int index = (int)(Math.random() * deck.length);
int temp = deck[i];
deck[i] = deck[index];
deck[index] = temp;
}
int NumberPlayerCards = 2;
int NumberDealerCards = 2;
int[] PlayerCards = new int[50];
int[] DealerCards = new int[50];
//Display the first cards
for (int i = 0; i < 8; i++) {
String suit = suits[deck[i] / 13];
String rank = ranks[deck[i] % 13];
System.out.println("Card number " + deck[i] + ": " + rank + " of " + suit);
}
for (int i = 0; i < NumberPlayerCards; i++)
PlayerCards[i] = deck[i * 2];
for (int i = 0; i < NumberDealerCards; i++)
DealerCards[i] = deck[i * 2 + 1];
// Create a pane to hold the image views
GridPane pane = new GridPane();
pane.setAlignment(Pos.CENTER);
pane.setPadding(new Insets(5, 5, 5, 5));
pane.setHgap(5);
pane.setVgap(5);
Image[] imagesP = new Image[50];
Image[] imagesD = new Image[50];
for (int i = 0; i < NumberPlayerCards; i++) {
int cardForPrint = PlayerCards[i] + 1;
System.out.println(URLBase + cardForPrint + ".png");
imagesP[i] = new Image(URLBase + cardForPrint + ".png");
}
for (int i = 0; i < NumberDealerCards; i++) {
int cardForPrint = DealerCards[i] + 1;
System.out.println(URLBase + cardForPrint + ".png");
imagesD[i] = new Image(URLBase + cardForPrint + ".png");
}
//rotate flag image to cover dealer card
Image flag = new Image("http://www.cs.armstrong.edu/liang/common/image/us.gif");
ImageView imageFlag = new ImageView(flag);
imageFlag.setRotate(90);
imageFlag.setFitHeight(75);
imageFlag.setFitWidth(95);
pane.add(new Label("Player Cards"), 0, 0);
pane.add(new ImageView(imagesP[0]), 1, 0);
pane.add((imageFlag), 1, 1);
pane.add(new Label("Dealer Cards"), 0, 1);
pane.add(new ImageView(imagesP[1]), 2, 0);
pane.add(new ImageView(imagesD[1]), 2, 1);
Button btHit = new Button("Hit");
Button btStay = new Button("Stay");
pane.add(btHit, 1, 2);
pane.add(btStay, 2, 2);
// Create a scene and place it in the stage
Scene scene = new Scene(pane, 1200, 700);
primaryStage.setTitle("Black Jack"); // Set the stage title
primaryStage.setScene(scene); // Place the scene in the stage
primaryStage.show(); // Display the stage
HitHandlerClass handlerHit = new HitHandlerClass();
btHitY = " ";
btHit.setOnAction(handlerHit);
/* if (btHitY.equals("Hit")); {
NumberPlayerCards = NumberPlayerCards + 1;
NUMBER_OF_CARDS = NUMBER_OF_CARDS + 1;
PlayerCards[NumberPlayerCards - 1] = deck[NUMBER_OF_CARDS - 1];
for (int j = 0; j < NumberPlayerCards; j++){
System.out.println(PlayerCards[j]);
}
System.out.println(NumberPlayerCards);
int CardForPrint2 = PlayerCards[NumberPlayerCards - 1] + 1;
imagesP[NumberPlayerCards - 1] = new Image(URLBase + CardForPrint2 + ".png");
pane.add(new ImageView(imagesP[NumberPlayerCards - 1]), NumberPlayerCards, 0);
btHitY = " ";
primaryStage.show();
} */
}
/**
* The main method is only needed for the IDE with limited
* JavaFX support. Not needed for running from the command line.
* @param args
*/
public static void main(String[] args) {
launch(args);
}
class HitHandlerClass implements EventHandler
@Override
public void handle(ActionEvent e) {
NumberPlayerCards = NumberPlayerCards + 1;
NUMBER_OF_CARDS = NUMBER_OF_CARDS + 1;
PlayerCards[NumberPlayerCards - 1] = deck[NUMBER_OF_CARDS - 1];
for (int j = 0; j < NumberPlayerCards; j++){
System.out.println(PlayerCards[j]);
}
System.out.println(NumberPlayerCards);
int CardForPrint2 = PlayerCards[NumberPlayerCards - 1] + 1;
imagesP[NumberPlayerCards - 1] = new Image(URLBase + CardForPrint2 + ".png");
pane.add(new ImageView(imagesP[NumberPlayerCards - 1]), NumberPlayerCards, 0);
btHitY = " ";
}
}
}
Next game
similar to code above, another game like above that uses JAVA fx and images and such
Step by Step Solution
There are 3 Steps involved in it
Step: 1
Get Instant Access to Expert-Tailored Solutions
See step-by-step solutions with expert insights and AI powered tools for academic success
Step: 2
Step: 3
Ace Your Homework with AI
Get the answers you need in no time with our AI-driven, step-by-step assistance
Get Started