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Using these methods in (JAVA), use the production rules from the Sierpinski arrowhead curve L-System to implement the code in the program that is provided

Using these methods in (JAVA), use the production rules from the Sierpinski arrowhead curve L-System to implement the code in the program that is provided after these instructions.

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t is also possible to approximate the Sierpinski triangle using a Sierpinski arrowhead curve L-system variables A B constants start A rules (A +B-A-B+), (B A+B+A-) angle 60 Here, A and B both mean "draw forward means "turn left by angle", and means "turn right by angle" (see turtle graphics) Evolution for n 2, n 4, n 6, n J 8 t is also possible to approximate the Sierpinski triangle using a Sierpinski arrowhead curve L-system variables A B constants start A rules (A +B-A-B+), (B A+B+A-) angle 60 Here, A and B both mean "draw forward means "turn left by angle", and means "turn right by angle" (see turtle graphics) Evolution for n 2, n 4, n 6, n J 8

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