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USING UNREAL ENGINE 5 Assignment 1: Target Practice Overview Create a first-person target practice game. Directions Create a game like Duck Hunt or a shooting

USING UNREAL ENGINE 5

Assignment 1: Target Practice

Overview

Create a first-person target practice game.

Directions

Create a game like Duck Hunt or a shooting gallery you find at a fair. The game gives players a first-person viewpoint. Players are either stationary or confined to a small area. Targets should appear in front of the player at random intervals and may move across the screen. The players goal is to hit as many targets as they can.

Start by writing out the design for your game. Some example questions to get you started thinking about your design are listed below:

What type of theme/art do you want for your game? (for example: nature setting like duck hunt; circus setting like a shooting gallery; some other stylized or abstract art style; etc.)

Will the player have limited ammo?

Will the player have a time limit?

What is the reward for hitting a target? For example, do players get points, or extra play time?

Are there different types of targets that provide different awards?

What is the penalty for missing a target? There may be no penalty but make it a conscious decision.

How fast can the player fire?

How fast do the players shots move?

Build your game starting with the first-person shooter template provided in Unreal Engine. Start by laying out scene elements to match the planned theme and environment. You may find free assets on the marketplace or other free website (save a list of where the assets you import came from).

Light your scene using an appropriate types and combinations of lights. You should incorporate both static and dynamic lighting.

Implement your planned gameplay logic using blueprints.

Test out your completed game. Document what you might change to make it more balanced or compelling (without adding tons of extra features, focus on refining the experience you have created).

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