Question
var ground; var slingshotBird, slingshotConstraint; var angle=0; var angleSpeed=0; var canvas; //////////////////////////////////////////////////////////////// function setupPropeller(){ propeller =Bodies.rectangle(150,480,200,15,{ isStatic: true, angle: 0 }); World.add(engine.world, [propeller]); } ////////////////////////////////////////////////////////////////
var ground;
var slingshotBird, slingshotConstraint;
var angle=0;
var angleSpeed=0;
var canvas;
////////////////////////////////////////////////////////////////
function setupPropeller(){
propeller =Bodies.rectangle(150,480,200,15,{
isStatic: true, angle: 0
});
World.add(engine.world, [propeller]);
}
////////////////////////////////////////////////////////////////
//updates and draws the propeller
function drawPropeller(){
push();
angle === angleSpeed
drawVertices(propeller.vertices);
pop();
}
How do I make it so that this two things happen. How do I make it so the propeller has an angular velocity? the angular velocity equal to the global variable angleSpeed already provided for you. Update the variable angle by angleSpeed.
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