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Visual C# TUF a specific type of soft drink. Slot Machine Simulation A slot machine is a gambling device into a lever (or presses a

Visual C#

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TUF a specific type of soft drink. Slot Machine Simulation A slot machine is a gambling device into a lever (or presses a button). The si If two or more of the images match, the use machine dispenses back to the user. Create an application that simulates a slot ma how the form should look at run time. The application should le TextBox the amount of money he clicks the Spin button, the application should al gambling device into which the user inserts money and then pulls cases a button). The slot machine then displays a set of random images. images match, the user wins an amount of money that the slot tion that simulates a slot machine. Figure 9-20 shows an example of application should let the user enter into a unt of money he or she is inserting into the machine. When the user utton, the application should display three randomly selected sym- blot machines traditionally display fruit symbols. You will find a set of fruit ne Images Fruit Symbols folder of the Student Sample Programs.) u Slot Machine OOO Amount Inserted: $ I Spin Ext If none of the randomly displayed images match, the program should inform the user that he or she has won $0. If two of the images match, the program should inform the user that he or she has won two times the amount entered. If three of the images match, the program should inform the user that he or she has won three times the amount entered. When the user clicks the Exit button to exit the applica- tion, the program should display the total amount of money entered into the slot machine and the total amount won. TUF a specific type of soft drink. Slot Machine Simulation A slot machine is a gambling device into a lever (or presses a button). The si If two or more of the images match, the use machine dispenses back to the user. Create an application that simulates a slot ma how the form should look at run time. The application should le TextBox the amount of money he clicks the Spin button, the application should al gambling device into which the user inserts money and then pulls cases a button). The slot machine then displays a set of random images. images match, the user wins an amount of money that the slot tion that simulates a slot machine. Figure 9-20 shows an example of application should let the user enter into a unt of money he or she is inserting into the machine. When the user utton, the application should display three randomly selected sym- blot machines traditionally display fruit symbols. You will find a set of fruit ne Images Fruit Symbols folder of the Student Sample Programs.) u Slot Machine OOO Amount Inserted: $ I Spin Ext If none of the randomly displayed images match, the program should inform the user that he or she has won $0. If two of the images match, the program should inform the user that he or she has won two times the amount entered. If three of the images match, the program should inform the user that he or she has won three times the amount entered. When the user clicks the Exit button to exit the applica- tion, the program should display the total amount of money entered into the slot machine and the total amount won

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