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-void Game: : Reset () Console: : Setwindowsize (WINDOW_WIDTH, WINDOW_HEIGHT) ; Console: : Cursorvisible(false); paddle. width = 12; paddle. height = 2; paddle. x_position =
-void Game: : Reset () Console: : Setwindowsize (WINDOW_WIDTH, WINDOW_HEIGHT) ; Console: : Cursorvisible(false); paddle. width = 12; paddle. height = 2; paddle. x_position = 32; paddle. y_position = 30; ball. visage = '0' ball. color = Consolecolor : :Cyan; ResetBall(); TODO #2 - Add this brick and 4 more bricks to the vector for (int i = 0; i class Game Ball ball; Box paddle; TODO #1 - Instead of storing 1 brick, store a vector of bricks (by value) 1 std: : vector bricks; 13 14 public: 15 Game () ; 16 bool Update (); 17 void Render () const; 18 void Reset () ; 19 void ResetBall(); 20 void Checkcollision() ; 21
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