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Warrior Program C++ //A simple Object Oriented program #include #include #include //Allows for the Sleep function using namespace std; //Declare the class Warrior class Warrior

Warrior Program C++

//A simple Object Oriented program

#include

#include

#include //Allows for the Sleep function

using namespace std;

//Declare the class Warrior

class Warrior

{

private: //This allows the variables and methods to be accessible by external instructions

char name[10]; //Name of warrior

int power; //Attack power (6-10)

int defense; //Defensive power (absorbs 1-5)

int agility; //Percentage chance to dodge (10 - 30)

int health; //Amount of damage the warrior can take before defeat (15-30)

bool valid; //If warrior is valid

public:

Warrior(char inName[] = "?", int p = 8, int d = 3, int a = 20, int h = 20) //Constructor; note default values but no return type

{

valid = true; //Note the capitalization

strcpy(name,inName);

if ((p < 6)||(p > 10)) valid = false;

if ((d < 1)||(d > 5)) valid = false;

if ((a < 10)||(a > 30)) valid = false;

if ((h < 15)||(h > 30)) valid = false;

if (valid)

{

power = p;

defense = d;

agility = a;

health = h;

}

}

//The init method is gone, replaced by the constructor

int attack();

int takeHit(int);

char* getName();

int isDown();

bool isValid(); //New, check for validity

int getHealth();

int getAgility();

}; //NOTE the semicolon here. It's one of the rare places it follows something other than a simple statement

bool Warrior::isValid() //This is also new

{

return valid;

}

int Warrior::attack()

{

cout << name << " attacks! ";

Sleep(300);

return power;

}

int Warrior::takeHit(int inAttack)

{

int isHit = (rand()%100)+1;

if (isHit > agility)

isHit = 1;

else

isHit = 0;

if (isHit)

{

health -= (inAttack - defense);

if (health < 0)

health = 0;

cout << name << " has been hit and now has " << health << " health remaining. ";

}

else

cout << name << " dodges the attack. ";

Sleep(300);

return 0;

}

char* Warrior::getName()

{

return name;

}

int Warrior::isDown()

{

if (health <= 0)

{

cout << name << " has been defeated! ";

return 1;

}

else

return 0;

}

int Warrior::getHealth()

{

return health;

}

int Warrior::getAgility()

{

return agility;

}

int main()

{

srand((unsigned)time(0)); // "Seed" the random number generator

//This code replaces the initialization section

//Warrior warrior1("David",7,3,20,15);

Warrior warrior1("Default"); //You can now just give the warrior a name and the defaults will be filled in

if (!warrior1.isValid())

{

cout << "Error creating " << warrior1.getName() << ".";

return 0;

}

Warrior warrior2("Julio",6,4,22,15);

if (!warrior2.isValid())

{

cout << "Error creating " << warrior2.getName() << ".";

return 0;

}

//This ends the changes in the constructor-using program

if(warrior1.getAgility() >= warrior2.getAgility())

cout << warrior1.getName() << " is more agile than " << warrior2.getName() << ", and will attack first. ";

else

cout << warrior2.getName() << " is more agile than " << warrior1.getName() << ", and will attack first. ";

while((!warrior1.isDown())&&(!warrior2.isDown()))

{

if(warrior1.getAgility() >= warrior2.getAgility())

{

warrior2.takeHit(warrior1.attack());

if (!warrior2.isDown())

warrior1.takeHit(warrior2.attack());

else

break;

}

else

{

warrior1.takeHit(warrior2.attack());

if (!warrior1.isDown())

warrior2.takeHit(warrior1.attack());

else

break;

}

}

if (warrior1.getHealth())

cout << "The winner is " << warrior1.getName() << "! ";

else

cout << "The winner is " << warrior2.getName() << "! ";

return 0;

}

Use the Warriors program to create a 4-character single-elimination tournament. The program will announce each warrior, and then pair them off. The two winners will fight for the championship, and be declared the ultimate virtual fighting champion.

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