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Which are NOT good methods used in designing multithreaded programs ? create threads that need to communicate or synchronize frequently create threads for parallel computations

Which are NOT good methods used in designing multithreaded programs ?
create threads that need to communicate or synchronize frequently
create threads for parallel computations that depend on each other's data
put most computional work on one thread (to benefit from processor affinity) and create many threads for tasks that have to block frequently on I/O
allocate work to threads so that the need for synchronization between threads (due to dependency and sharing) is reduced
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