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Wordle is a very popular web-based game at the moment (https://www.powerlanguage.co.uk/wordle/). The game preselects a secret 5-letter word, and gives you 6 tries to

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Wordle is a very popular web-based game at the moment (https://www.powerlanguage.co.uk/wordle/). The game preselects a secret 5-letter word, and gives you 6 tries to guess it After each guess, letters that are in the correct position turn green: letters in the word but in the wrong position turn yellow; and letters not in the word at all turn grey The logic behind the game is quite simple-simple enough that you can write your own Wordle clone But since Wordle is a 6-letter word, we'll call ours Quint instead Full Credit In your git-managed cse1325 directory cse1325/P03/full_credit, create a class-centric Java program that implements Quint as shown in the class diagram below. The meaning of the various arrows is covered in Lecture 06 on Thursday, but you may ignore them or treat them as "associated in some way" for now Note: The Puzzle.compareGuess method and WordList class are supplied for your optional use at cse1325-prof/P03/baseline/Puzzle.java, although you are free to write your own. Quint main(args String solution Ward saved boclean Puzzle Puzfelsalmon String +5ved boolean compareGuessfguess String String _rev_1.pdf Page 1 > of 5 Note: The Puzzle.compareGuess method and WordList class are supplied for your optional use at cse1325-prof/P03/baseline/Puzzle.java, although you are free to write your own. Quint +mainlargs: String[]) WordList words Stringfl +getWord String Puzzle -solution: Word -solved: boolean +Puzzlelsolution: String) +isSolved(): boolean +compareGuess(guess: String): String Word letters char +Word word: String) +charAt(position int) char +setCharAtic char, position int +toString Stringi

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