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Write a dass named Stock that has two fields: tradingSymbol (a String), and sharePrice (a double). The class should have the following constructors: Ano-arg constructor
Write a dass named Stock that has two fields: tradingSymbol (a String), and sharePrice (a double). The class should have the following constructors: Ano-arg constructor that assigns all fields to appropriate default values. A one-arg constructor that accepts a string and use it to Initialize the tradingSymbol field, and sets sharePrice to 0.0, Another one-arg constructor that accepts a double and uses it to initialize the sharePrice field, and sets tradingsymbol to **** The class should also have an accessor and a mutator for each field. Write a class named Stock Demo that uses Stock class to create two objects with the following data: Trading Symbol Share Price XYZ 23.17 ABC 12.31 When creating the first object (xzuse the no-arg constructor when creating the second object (ABC) use one of the 1 arg constructors. Your program should then use each object's mutators to set the values of the two fields if necessary and then use objects accessors to retrieve those values and print the values of the fields of the two objects to the Screen Write a dass named Stock that has two fields: tradingSymbol (a String), and sharePrice (a double). The class should have the following constructors: Ano-arg constructor that assigns all fields to appropriate default values. A one-arg constructor that accepts a string and use it to Initialize the tradingSymbol field, and sets sharePrice to 0.0, Another one-arg constructor that accepts a double and uses it to initialize the sharePrice field, and sets tradingsymbol to **** The class should also have an accessor and a mutator for each field. Write a class named Stock Demo that uses Stock class to create two objects with the following data: Trading Symbol Share Price XYZ 23.17 ABC 12.31 When creating the first object (xzuse the no-arg constructor when creating the second object (ABC) use one of the 1 arg constructors. Your program should then use each object's mutators to set the values of the two fields if necessary and then use objects accessors to retrieve those values and print the values of the fields of the two objects to the Screen
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