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Write a program in java to mirror a multiple game tournament consisting of 4 players playing a children s board game named Uncle Wiggily .
Write a program in java to mirror a multiple game tournament consisting of players playing a childrens board game named Uncle Wiggily
Uncle Wiggily Game is a track board game spaces based on a character in a series of children's books by American writer Howard Roger Garis. The game, like Chutes and Ladders is of the "racing" variety in the style of the European "Goose Game". Players advance along the track starting from Uncle Wiggily's Bungalow Square to Dr Possum's House Square There is no optimal strategy involved as play entirely rests upon a random drawing of the cards.
The game consists of a track with numbered squares Special Instruction Spaces Appendix C player tokens, decks of cards Yellow Cards Appendix A and Red Cards Appendix B
Play instructions
Each of the four players select one of the four player tokens and places it on Uncle Wiggilys Bungalow Square in the lower lefthand corner of the game board.
The first player randomly draws a card from the yellow deck See Appendix A The player follows the card's directions which are set in lines of rhyming verse for advancing their counter along the track, or if instructed, randomly draws a card from the red deck See Appendix B and follows its instruction. In general, the yellow cards either have the player advance a certain number of spaces or draw a red card, which can either direct the player to move a higher number of spaces forward up to or move up to five spaces backward.
Should the player's counter land upon a space See Appendix C that directs the player to move further, the player obeys its instruction. Play continues in a similar fashion until one player reaches Dr Possum's House Square at the end of the track in the upper righthand corner of the game board.
Please have appropriate prompts and game information. At the end of each game, please display the order in which the players finished and ask if the players want to play another game. In addition to displaying the game information for each of the games, please display the appropriate tournament information.
Appendix A Yellow Deck
Card Take a red card if you please. Hope you win this game with ease.
Card Uncle Wiggily moves ahead by one. He takes a walk and has some fun.
Card Uncle Wiggily hops forward by two. He moves right now and then he's through.
Card How near the finish will you be When Uncle Wiggily hops ahead three.
Card Uncle Wiggily hops along by four. Now he likes you even more.
Card Hed rather walk than take a drive. Uncle Wiggily jumps ahead by five.
Card Move Uncle Wiggily forward by six. The clever rabbit knows all the tricks.
Card Uncle Wiggily takes seven hops. He moves right now and then he stops.
Card Hurry Hurry! Don't be late! Move Uncle Wiggily ahead by eight.
Card Uncle Wiggily hops ahead by nine. He thinks this game is really fine.
Card Hope you get this card again! Uncle Wiggily goes ahead by ten.
Appendix B Red Deck
Card We really hope you won't feel blue. But Uncle Wiggily must go back two.
Card Uncle Wiggily must jump back three. It's not the best place for him to be
Card Uncle Wiggily must hop back four. Hope this won't happen anymore.
Card Uncle Wiggily must go back five. Nobody knows when he will arrive.
Card Hurry Hurry! Don't be late! Move Uncle Wiggily ahead by eight.
Card Uncle Wiggily hops ahead by nine. He thinks this game is really fine.
Card Hope you get this card again! Uncle Wiggily goes ahead by ten.
Card A card this good is not often seen. Move Uncle Wiggily ahead by thirteen!
Card Uncle Wiggily hops ahead fifteen. You're one of the best he's ever seen!
Appendix C Special Instruction Spaces
Space Skillery Skallery Alligator, Lose turn.
Space Cluck Cluck Chicken House, go to space
Space Rabbit Hole, go back to space
Space Bow Wow Dog House, go to space
Space Woods, Lose turn.
Space Rabbit Hole, go back to space
Space Cluck Cluck Chicken House, go to space
Space The Bad Pipsisewah Lose turns.
Space Wibble Wobble Duck Pond, go to space
Space Fox Den, Lose turns.
Space & Cent Store, go to space
Space Trap, Lose turns.
Space Skeezicks, Lose turn.
Space Woods, Lose turn.
Space Bushytail Squirrel Tree, go to space
Space Trap, Lose turns.
Space & Cent Store, go to space
Space Fox Den, Lose turns.
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