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Write a program that stimulates a soft drink machine. 112 Write a program that simulates a soft drink machine. The program should use a structure

Write a program that stimulates a soft drink machine.
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112 Write a program that simulates a soft drink machine. The program should use a structure that stores the following data: Drink Name Drink Cost Number of units currently in the machine The program should create an array of five structures. The elements should be initialized with the following data: Drink Name Number in Machine Coke (can) Coke (bottle) Mountain Dew (can) Water Full Throttle Cost 0.75 1.25 0.75 1.25 2.00 6 6 6 Each time the program runs, it should enter a loop that performs the following steps: A list of drinks is displayed on the screen. The user should be allowed to either quit the program or pick a drink. If the user selects a drink (that has not sold out), the program should display the cost of the drink and subtract one from the number of units of that drink left in the machine. If the user selects a drink that has sold out, a message should be displayed. The loop then repeats. When the user chooses to quit the program it should display the total amount of money the machine earned Sample output is on the class website. Additional Requirements: Your program must compile and run, otherwise you will receive a score of 0

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