Question
Write a Python program 1. Change the size of the lists: MAX_ROW = 40 MAX_COL = 80 ***program should work by only modifying the list
Write a Python program
1. Change the size of the lists:
MAX_ROW = 40 MAX_COL = 80
***program should work by only modifying the list size.
2. Choose a character for live cells, and a character for dead cells. Modify your code.
3. Modify the menu to include the followings (you may change the menu and descriptions, but must contain all the following options):
U - Press 'U' to load the 'U' pattern.
Play - Press 'P' to play the game.
Stop - Press 'S' to stop the game.
Clear - Press 'C' to clear the grid.
Quit - Press 'Q' to exit the program
1) pattern1 name - Press '1' to load the pattern. (Replace pattern1 name with an actual pattern name you have, ex: 1) spaceship ). The location of the loaded pattern should be randomized.
2) pattern2 name - Press '2' to load the pattern. (Replace pattern2 name with actual pattern name you have, ex: 2) snake ). The location of the loaded pattern should be randomized.
3) pattern3 name - '3' to load the pattern. (Replace pattern3 name with actual pattern name you have, ex: 3) phython ). The location of the loaded pattern should be randomized.
Manual - Press 'M' to create a pattern from the user's input (collect row and column numbers) and set each cell to a live cell.
Save - Press 'S' to save the current live cell pattern of the currentArray to a file; save the row and column numbers of the live cells. (You may allow the user to type a file name.)
Load - Press 'L' to load a saved file. (You may allow the user to type the file name the user wish to load.)
***Allow the user to type uppercase or lowercase characters.
4. Add three more patterns except the 'U' pattern. See the file below (do not use block and tub), or you may create your own patterns. Present the different patterns (at least 3 using files - pattern1.txt, pattern2.txt, pattern3.txt. Select the patterns that change. present them to the user in the menu (see 5), then allow the user to load those files; create a function to access each file. Each file contains the row and column numbers of live cells.
You may search Internet to find different patterns.
5. Define variables and functions as necessary.
***Define the functions in the beginning, not in the middle of your code.
***No object-oriented programming.
OUTPUT:
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