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Write code for setLimit(). The method should receive an integer (let's call it x) and change the value of the attribute limit inside the Box.
Write code for setLimit(). The method should receive an integer (let's call it x) and change the value of the attribute limit inside the Box. Add code to setLimit) that will check immediately whether the Box's contents are already in excess of the limit you just set. For example, itf l've already put 5 things in the Box, and then I tell the Box that its limit is 3, it should print a warning to the screen. Something like, "Hey! I'm overflowing here
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