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Write Java classes for the following UML css diagram: Building name: Sering Flut BuldingString.int) +oString String Apartment -rent Amount double +Apartment(String, int, double) +oString String
Write Java classes for the following UML css diagram: Building name: Sering Flut BuldingString.int) +oString String Apartment -rent Amount double +Apartment(String, int, double) +oString String The constructor of Building takes name and numOfFloors as its parameters The constructor of Apartment takes name, numOfFloors, and rentAmount as its parameters toString() in Building returns a string containing the attribute value of Building. (e.g. "The building name: Coor, the number of floors: 10") toString() in Apartment returns a string containing the attribute values of Apartment including rentAmount. (e.g., "The building name: BYOrchid, the number of floors: 7, rent: $1000.00" - you do need to format the amount with currency format. Use "super" reference to write a constructor and to String methods of Apartment class
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