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You are to develop an entire program that simulates the way a game is handled in the random creation of its characters. Your program should

You are to develop an entire program that simulates the way a game is handled in the random creation of its characters. Your program should have the ability to create one of 3 types of character. The choices should be an ogre, archer and a swordsman. Each of these characters will share many of the same types of attributes such as name, life and energy and these should be contained in the Super class that we will call Entity (because Character is already a class). Only the archer and the swordsman are playable, which leaves the ogre to be a Non-Player Character (NPC). This means that the Ogre will be a subclass of the Entity, while the archer and swordsman will be subclasses of Playable which is a subclass of Entity. Below is the diagram. No changes need to be made to the driver.

The Playable class should extend the Entity class and should contain some additional methods that dictate the movement of the character by the user. Note that we will NOT be tracking the movement of the characters to help simplify the lab. The playable class should have a method for moving the character in the 4 standard directions (no diagonals allowed). So up, down, left and right.

Class Name: Entity

Class Level (global) Variables:

strName - String

intLife - Integer

intEnergy - Integer

Method Name: getStrName

Parameters: None

Desired Result: Accessor

Data Returned: strName

Method Name: setStrName

Parameters: name

Desired Result: Mutator

Data Returned: none

Method Name: getIntLife

Parameters: None

Desired Result: Accessor

Data Returned: intLife

Method Name: setIntLife

Parameters: life

Desired Result: Mutator

Data Returned: none

Method Name: getIntEnergy

Parameters: None

Desired Result: Accessor

Data Returned: intEnergy

Method Name: setIntEnergy

Parameters: energy

Desired Result: Mutator

Data Returned: none

Class Name: Playable

Method Name: moveUp

Parameters: None

Data Returned: has moved up one space

Method Name: moveDown

Parameters: None

Data Returned: has moved down one space

Method Name: moveLeft

Parameters: None

Data Returned: has moved left one space

Method Name: moveRight

Parameters: None

Data Returned: has moved right one space

Class Name: Ogre

Method Name: Attack

Parameters: damageToInflict Integer, playerToAttack - Entity

Desired Result: Attack an entity for x amount of damage

Data Returned: None

Class Name: Archer

Method Name: Attack

Parameters: damageToInflict - Integer, playerToAttack - Entity

Desired Result: Attack an entity for x amount of damage

Data Returned: None

Class Name: Swordsman

Method Name: Attack

Parameters: damageToInflict Integer, playerToAttack - Entity

Desired Result: Attack an entity for x amount of damage

Data Returned: None

import java.util.ArrayList;

import java.util.Random;

import java.util.Scanner;

public class GameDriver {

static ArrayList myList = new ArrayList();

public static void main(String[] args) {

Random randomGenerator = new Random();

for (int idx = 0; idx <= 5; idx++) {

int randomInt = randomGenerator.nextInt(3);

Entity temp = new Entity();

switch (randomInt) {

case 0:

temp = new Archer();

temp.setStrName("Archer" + idx);

//System.out.println(temp.getStrName());

break;

case 1:

temp = new Swordsman();

temp.setStrName("Swordsman" + idx);

//System.out.println(temp.getStrName());

break;

default:

temp = new Ogre();

temp.setStrName("Ogre" + idx);

//System.out.println(temp.getStrName());

break;

}

myList.add(temp);

}

while(true){

// This leaves the possibility of a player attacking themselves.

int randomInt = randomGenerator.nextInt(5);

Entity player1 = myList.get(randomInt);

System.out.println("Player 1: " + player1.getStrName());

randomInt = randomGenerator.nextInt(5);

Entity player2 = myList.get(randomInt);

System.out.println("Player 2: " + player2.getStrName());

if(player1 instanceof Archer){

randomInt = randomGenerator.nextInt(1);

if(randomInt == 0){ // Move

randomInt = randomGenerator.nextInt(4);

switch(randomInt){

case 0: System.out.println(player1.getStrName() + ((Archer)player1).moveDown()); break;

case 1: System.out.println(player1.getStrName() + ((Archer)player1).moveUp()); break;

case 2: System.out.println(player1.getStrName() + ((Archer)player1).moveRight()); break;

default: System.out.println(player1.getStrName() + ((Archer)player1).moveLeft()); break;

}

}else{ // Attack

System.out.println("Attacking");

randomInt = randomGenerator.nextInt(5);

((Archer)player1).attack(randomInt, player2);

}

}else if(player1 instanceof Swordsman){

randomInt = randomGenerator.nextInt(1);

if(randomInt == 0){ // Move

randomInt = randomGenerator.nextInt(4);

switch(randomInt){

case 0: System.out.println(player1.getStrName() + ((Swordsman)player1).moveDown()); break;

case 1: System.out.println(player1.getStrName() + ((Swordsman)player1).moveUp()); break;

case 2: System.out.println(player1.getStrName() + ((Swordsman)player1).moveRight()); break;

default: System.out.println(player1.getStrName() + ((Swordsman)player1).moveLeft()); break;

}

}else{ // Attack

System.out.println("Attacking");

randomInt = randomGenerator.nextInt(5);

((Swordsman)player1).attack(randomInt, player2);

}

}else{ // Player is an ogre

System.out.println("Attacking");

randomInt = randomGenerator.nextInt(5);

((Ogre)player1).attack(randomInt, player2);

}

Scanner input = new Scanner(System.in);

System.out.println("Please enter 1 to continue, 0 to quit.");

int keepGoing = input.nextInt();

if(keepGoing == 0){

break;

}

}

}

}

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