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You must superimpose a grid over an arbitrary, given game world terrain consisting of obstacles. The grid is a dictionary stored in GridHandler.cs that contains

You must superimpose a grid over an arbitrary, given game world terrain consisting of obstacles.
The grid is a dictionary stored in GridHandler.cs that contains all of the locations that the agent
is allowed to be. Again, you are not responsible for the pathing behaviour of Pacman for this
assignment, thatll be the next assignment.
When you click on the screen, you indicate where you want the Agent to traverse. Without a
grid, the agent will take a direct line to the point. With a grid (or some other graph) the agent will
follow the given spatial representation

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