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Your task is to work in your teams to develop your own version of the Missile Command game using the Processing environment. The specific implementation

Your task is to work in your teams to develop your own version of the Missile Command game using the Processing environment. The specific implementation details are up to your group, but your game should at very least have: The cities that are under attack. The ballistic missiles that rain down on the cities. The anti-ballistic missile battery that fires counter-missiles. Some sort of scoring system that rewards the player for shooting the ballistic missiles and any left-over munitions at the end of a given round. The game should reset (and potentially move to a harder level) when the player destroys all of the ballistic missiles in a given round. All of the visual design elements are up to you. I would advise you to start simple and move up from there. Some advanced features that might result in bonus marks include (but are not limited to): The implementation of vector-based motion (Do some research on using the PVector object). Implementing additional types of attackers (e.g. The Smart Bombs that can be seen in the Atari 2600 Gameplay). Multiple missile batteries with different counter missiles (e.g. some might move faster Advanced Visual elements such as explosion effects when a missile is destroyed. Sound effects (do some research on implementing these). Advanced leveling system - new features introduced. Write the following question in processing environment. I need code for this question not description

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