=+6. Virtual and Augmented Reality have not really gained popularity with fans generally. Why is this the
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=+6. Virtual and Augmented Reality have not really gained popularity with fans generally. Why is this the case? Discuss how they can be made more relevant for sports fans in their consumption of sport.
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Sports Marketing A Global Approach To Theory And Practice
ISBN: 9783030537395
1st Edition
Authors: Sean Ennis
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