Gaming: In-game Purchases One way developers continue to make money off their consumers for freeto- play games

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Gaming: In-game Purchases One way developers continue to make money off their consumers for freeto-

play games is through in-game purchases such as character skins, emotes, accessories, etc. One study claimed that, on average, players spend around $205 a year on in-game purchases. To determine if this is true, a random sample of 37 consumers showed that in a year they spent a sample mean x 5$212 with sample standard deviation s 5 $13.72. Use a 5% level of significance to test the claim that the yearly mean spending by consumers on in-game purchases is greater than $205.

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Understandable Statistics Concepts And Methods

ISBN: 9780357719176

13th Edition

Authors: Charles Henry Brase, Corrinne Pellillo Brase

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