Using Blooms revised taxonomy, evaluate the types of knowledge and learning occurring in a game or gamified
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Using Bloom’s revised taxonomy, evaluate the types of knowledge and learning occurring in a game or gamified system. What kind of knowledge is being gained;
what kinds of skills? What domains (cognitive, affective, psychomotor)?
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Related Book For
Designing Gamified Systems Meaningful Play In Interactive Entertainment Marketing And Education
ISBN: 9780415725705
1st Edition
Authors: Sari Gilbert
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