Design a message display application which will allow users to enter their name and favorite saying. Begin

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Design a message display application which will allow users to enter their name and favorite saying. Begin by providing instructions to the user about what the application will be requesting. Include one method for input. Invoke the input method two times. First call the method asking for the person’s name. Send a string argument indicating what value should be entered. Invoke the method a second time to retrieve the favorite saying. Return the string values back to the Main( )

method. Call another method, sending the name and saying. From that method, display the message showing the person’s name and their saying surrounded by rows of greater than/less than symbols(<><><>).

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