Fast Algorithms For 3d Graphics(1st Edition)

Authors:

Georg Glaeser

Type:Hardcover/ PaperBack / Loose Leaf
Condition: Used/New

In Stock: 2 Left

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Book details

ISBN: 0387942882, 978-0387942889

Book publisher: Springer

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Book Price $0 : The Aim Of This Book Is To Provide A Mathematical Background To Techniques In Computer Graphics, To Develop A Graphics Program In C Implementing These Techniques, And To Illustrate The Use Of C Stressing Portability And Speed. As A Result, Many Students And Professionals Will Find This Presentation Will Give Them A Thorough Understanding Of The Most Fundamental Algorithms In Graphics Programming As Well As To Provide With Them A Usable Graphics Package. Readers Are Assumed To Be Moderately Familiar With Programming Though All Type Definitions, Global Variables, And Macros Are Described Thoroughly Before Their First Applications. Whilst Ray-tracing Is Not Covered, The Book Does Cover: Hidden Surfaces, Shadows, Reflections, Patterns, And Modelling Curves And Surfaces.