Question: Consider the following procedure for choosing moves in games with chance nodes; Generate some die-roll sequences (say, 50) down to a suitable depth (say,
Consider the following procedure for choosing moves in games with chance nodes;
• Generate some die-roll sequences (say, 50) down to a suitable depth (say, 8).
• With known die rolls, the game tree becomes deterministic. For each die-roll sequence, solve the resulting deterministic game tree using alpha—beta.
• Use the results to estimate the value of each move and to choose the best, will this procedure work well? Why (not)?
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