Question: Consider the following procedure for choosing moves in games with chance nodes: Generate some dice-roll sequences (say, 50) down to a suitable depth (say, 8).

Consider the following procedure for choosing moves in games with chance nodes:

  • Generate some dice-roll sequences (say, 50) down to a suitable depth (say, 8).
  • With known dice rolls, the game tree becomes deterministic. For each dice-roll sequence, solve the resulting deterministic game tree using alpha–beta.
  • Use the results to estimate the value of each move and to choose the best. Will this procedure work well? Why (or why not)?

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