1. (Making Random Number Classes More Generic) In Chapter 31 and Section 32.2.1 we created a class...
Question:
1. (Making Random Number Classes More Generic)
In Chapter 31 and Section 32.2.1 we created a class hierarchy consisting of classes that encapsulate specific random number engines from C++
This is an inelegant solution in the long term because of code duplication. The objective of this exercise is to apply a signature-based approach in which we create a class containing a customisable function object (or possibly two) that can be instantiated by functionality in the aforementioned libraries.
What are the advantages of this approach?
Fantastic news! We've Found the answer you've been seeking!
Step by Step Answer:
Related Book For
Question Posted: