Many older computers used an alternative to the BRANCH ON CONDITION instruction called SKIP ON CONDITION that

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Many older computers used an alternative to the BRANCH ON CONDITION instruction called SKIP ON CONDITION that worked as follows: if the condition were true, the computer would skip the following instruction and go on to the one after; otherwise, the next instruction in line would be executed. Programmers usually place a jump instruction in the “in-between” location to branch on a FALSE condition. Normally, the skip instruction was designed to skip one memory location. If the instruction set uses variable length instructions, however, the task is more difficult, since the skip must still skip around the entire instruction. Assume a Little Man mutant that uses a variable length instruction. The op code is in the first word, and there may be as many as three words following. To make life easy, assume that the third digit of the op code word is a number from 1 to 4, representing the number of words in the instruction. Create a fetch–execute cycle for this machine.

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