In Exercise 15.2 (above), if you havent done so already, add water caustics to the underwater object.
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In Exercise 15.2 (above), if you haven’t done so already, add water caustics to the underwater object.
Exercise 15.2
Add an object moving underwater, such as a fish or submarine (or even the Studio 522 dolphin) below the top surface of the water. Then include it in the scene when the camera is below the top surface and in the refraction when the camera is above the top surface.
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Related Book For
Computer Graphics Programming In OpenGL With JAVA
ISBN: 9781683922193
2nd Edition
Authors: V. Scott Gordon PhD, John L. Clevenger PhD
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