The simple sine wave used to define the wood rings generate rings in which the light and
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The simple sine wave used to define the wood “rings” generate rings in which the light and dark areas are equal width. Experiment with modifications to the associated fillDataArray() function with the goal of making the dark rings narrower in width than the light rings. Then observe the effects on the resulting wood-textured object.
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Related Book For
Computer Graphics Programming In OpenGL With JAVA
ISBN: 9781683922193
2nd Edition
Authors: V. Scott Gordon PhD, John L. Clevenger PhD
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