Use the material from Section 10.3 to reimplement the animal-guessing program from Figure 9.8 as a JApplet.

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Use the material from Section 10.3 to reimplement the animal-guessing program from Figure 9.8 as a JApplet. You’ll need to research additional details of the Java classes.

FIGURE 9.8 The Animal-Guessing Program Java Application Program // FILE: Animal.java // This animal-guessing program illustrates the use of the binary tree node class. import edu.colorado.nodes.BTNode; // For BTNode import java.util.Scanner; public class Animal { private static Scanner stdin = new Scanner(System.in); public static void main(String[ ] args) { BTNode

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