On many occasions we need to transform a velocity from Cartesian (x, y, z) coordinates to cylindrical

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On many occasions we need to transform a velocity from Cartesian (x, y, z) coordinates to cylindrical (r, θ, z) coordinates (or vice versa). Using Fig. P9–13 as a guide, transform cylindrical velocity components (ur, uθ, uz) into Carte sian velocity components (u, v, w).


FIGURE P9–13

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