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1. (a) Create structures for the following graphical objects Fill Stroke Line Circle Rectangle Path (b) Create set and print methods for each structure 2.
1. (a) Create structures for the following graphical objects Fill Stroke Line Circle Rectangle Path (b) Create set and print methods for each structure 2. (a) Create a UML diagram for the following classes Fill Stroke Line Circle Rectangle Path SvgMake.r The SvgMaker class has a member variable of the file pointer, the image width, the image height, and all the drawing methods, such as drawLine, etc (b) Create the classes 3. (a) Use your classes to create the algorithmic image shown below (b) Modify the algorithm in some interesting way or else create your own interesting algorithm and create another computational graphic aro 1. (a) Create structures for the following graphical objects Fill Stroke Line Circle Rectangle Path (b) Create set and print methods for each structure 2. (a) Create a UML diagram for the following classes Fill Stroke Line Circle Rectangle Path SvgMake.r The SvgMaker class has a member variable of the file pointer, the image width, the image height, and all the drawing methods, such as drawLine, etc (b) Create the classes 3. (a) Use your classes to create the algorithmic image shown below (b) Modify the algorithm in some interesting way or else create your own interesting algorithm and create another computational graphic aro
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