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5.4 Java PP 5.3 ad from the keyboard, Write ap even, and zero digits in an integer value read from the PP 5.4 Write a

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5.4 Java

PP 5.3 ad from the keyboard, Write ap even, and zero digits in an integer value read from the PP 5.4 Write a program that plays the Hi-Lo guessing game with me bers. The program should pick a random number between and 100 (inclusive), then repeatedly prompt the user to guess the number. On each guess, report to the user that he or she is correct or that the guess is high or low. Continue accepting guesses until the user guesses correctly or chooses to quit. Use a sentinel value to determine whether the user wants to quit. Count the number of guesses and report that value when the user guesses correctly. At the end of each game (by quitting or a cor- rect guess), prompt to determine whether the user wants to play again. Continue playing games until the user chooses to stop. Create a modified version of the Palindrome Tester program so that the spaces, punctuation, and changes in uppercase and low ercase are not considered when determining whether a string palindrome. Hint: These issues can be handled in several wa PP 5.5 Think carefully about your design. PP 5.6 Using the Coin class defined in this chapter, design ment a driver class called FlipRace whose main me two Coin objects, then continually flips them both to sec coin first comes up heads three flips in a row. the coins until one of the coins wins the race, a ose main method creates them both to see which e flips in a row. Continue flipping possibility that they might tie. Print the resu at the end print the winner and total number o required face, and consider the of each turn, and number of flips that were

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