Question
A group of technology students is interested in whether haptic feedback (forces and vibrations applied through a joystick) is helpful in navigating a simulated game
A group of technology students is interested in whether haptic feedback (forces and vibrations applied through a joystick) is helpful in navigating a simulated game environment they created. To investigate this, they randomly assign 2020 students to each of three joystick controller types and record the time it takes to complete a navigation mission. The joystick types are (1) a standard video game joystick, (2) a game joystick with force feedback, and (3) a game joystick with vibration feedback. The data collected included an ID variable that uniquely identifies each student, which of the three types of joystick was used, the time taken to complete the navigation mission, the age of the student, and the student’s satisfaction with the navigation rated on a scale of 11 to 55 with 55 being the highest satisfaction.
Identify the case, quantitative variables, categorical variables, and label. Do not classify a variable as a label if there is no label variable.
Student Case Categorical variables Time to complete the mission ID Quantitative variables Answer Bank Age Joystick type Label Student satisfaction
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