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A JK flip-flop receives a clock and two inputs, J and K. On the rising edge of the clock, it updates the output, Q. If

A JK flip-flop receives a clock and two inputs, J and K. On the rising edge of the clock, it updates the output, Q. If J and K are both 0, Q retains its old value. If only J is 1, Q becomes 1. If only K is 1, Q becomes 0. If both J and K are 1, Q becomes the opposite of its present state. Using the D flip-flop from the simulator library, simulate a JK flip-flop from a D flip-flop and some combinational logic.

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