Question
AI Program Creating an AI program provides those who feel comfortable with Lisp (Allegro CL) and AI algorithms an opportunity to try something different. The
AI Program
Creating an AI program provides those who feel comfortable with Lisp (Allegro CL) and AI algorithms an opportunity to try something different. The application should be a game or expert system written in Allegro CL that displays intelligence. Remember, a program written in Lisp is not necessarily an AI program.
A game should provide a human with an opportunity to play a challenging game against the computer. Please avoid games that rely on chance or generating random numbers. Examples of acceptable games include Tic-Tac-Toe, Checkers, Chess, Othello, Go, Connect Four, or Poker. Interacting with an expert system should be similar to interacting with a human expert in a particular area. Once can create a decision aid that helps a human diagnose a problem or plan a specific activity.
The difficulty of the application will be taken into account so the more challenging the better. Keep in mind that some games are more difficult than others. All things being equal, a student will receive a higher grade on a chess player than a tic-tac-toe game. Regarding expert systems, one that uses a small number of knowledge or rules is easier than implementing a system with an extensive knowledge base that solves complex problems.
AI Program Specifications
PC-based application in Allegro CL.
The following artifacts must be submitted:
o All project files (source code and executables)
o An overview of the application that includes:
A description of what it the application does
Game rules (if applicable)
References
o Design document that describes all algorithms used
o Brief user manual that describes how to install and run the application
o NOTE: These documents do not have to follow a specified format.
Assessment Criteria
Quality of deliverables
Problem selected and approach demonstrates originality
Degree of difficulty
How well the application runs
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