Answered step by step
Verified Expert Solution
Link Copied!

Question

1 Approved Answer

Algorithm 2: Write an algorithm for a function that has the properties described below 1) Accepts at least 2 parameters a. An NxN array of

Algorithm 2: Write an algorithm for a function that has the properties described below

1) Accepts at least 2 parameters a. An NxN array of stringsb. A 1x2 array of numbers representing a players stats (health and damage)i. The first element represents how much health the player has ii. The second element represents how much damage the player can do with a single attack iii. You will potentially need to modify this in your algorithm if you fight a monster 2) Returns at least 3 things a. An NxN array of stringsi. Given a maze in state X (parameter 1), returns a maze in state Y. Represents a SINGLE move. b. A 1x2 array of numbers representing a players stats (health and damage) c. A value used to represent whether or not the game is over (if the game has been won OR lost, then it is over). 3) Your algorithm should move the player string P +-0,1 for both x and y coordinates of current location of string P in the array. a. If the new coordinates for P has the string E inside i. Display winning message ii. Set all array elements to W iii. Set game_over variable accordingly iv. Return 2d array (maze), game_over variable, and player b. If the new coordinates for P has the string 0 i. Set new coordinates for P to P ii. Set old coordinates for P to 0 iii. Display current coordinates iv. Set game_over variable accordingly v. Return 2d array (maze), game_over variable, and player c. If the new coordinates for P has the string M inside i. Generate a 1x2 array that will be used to represent the monsters health and damage 1. The first element should represent how much health the monster has 2. The second element should represent how much damage it can do with a single attack ii. Randomly roll some number iii. Ask the player to guess the number iv. If the player guesses the number correctly 1. The player and the monster will take turns attacking each other until one of them has health <= 0. Player gets to attack first. 2. MUST use some iterative construct to simulate fight. v. If the player guesses incorrectly 1. The player and the monster will take turns attacking each other until one of them has health <=0. Monster gets to attack first. 2. MUST use some iterative construct to simulate fight. vi. If player wins the fight 1. display message indicating monster was defeated 2. set element that previously contained M to P 3. set previous player element to 0 4. set game_over variable accordingly 5. display new coordinates of player 6. Return 2d array (maze), game_over variable, and player vii. If player loses fight 1. Set all maze elements to L 2. Display losing message 3. Set game_over variable accordingly 4. Return 2d array (maze), game_over variable, and player

Step by Step Solution

There are 3 Steps involved in it

Step: 1

blur-text-image

Get Instant Access to Expert-Tailored Solutions

See step-by-step solutions with expert insights and AI powered tools for academic success

Step: 2

blur-text-image

Step: 3

blur-text-image

Ace Your Homework with AI

Get the answers you need in no time with our AI-driven, step-by-step assistance

Get Started

Recommended Textbook for

Systems Analysis And Synthesis Bridging Computer Science And Information Technology

Authors: Barry Dwyer

1st Edition

0128054492, 9780128054499

More Books

Students also viewed these Databases questions

Question

What are the Five Phases of SDLC? Explain each briefly.

Answered: 1 week ago

Question

How can Change Control Procedures manage Project Creep?

Answered: 1 week ago