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Assuming o image A is loaded in xmm/ymm/zmml o image B is loaded in xmm/ymm/zmm3 o image E is loaded in xmm/ymm/zmm4 and 8-bit 256-color
Assuming o image A is loaded in xmm/ymm/zmml o image B is loaded in xmm/ymm/zmm3 o image E is loaded in xmm/ymm/zmm4 and 8-bit 256-color map below: o red is 0xE0, o greeen is OxIC, o blue is 0x03, o yellow is OxFC o white is OxFF o black is 0x00 write four assembly instructions for o 128-bit SSE using xmm registers o 256-bit AVX using ymm registers 512-bit AVXS12 using zmm registens The four assembly instructions are called loop body inside a loop that iterates 64K, 32K, or 16K depending on SSE, AVX, or AVX512. You may use register xmm/ymm/zmm2 to hold a temporary value. Assuming o image A is loaded in xmm/ymm/zmml o image B is loaded in xmm/ymm/zmm3 o image E is loaded in xmm/ymm/zmm4 and 8-bit 256-color map below: o red is 0xE0, o greeen is OxIC, o blue is 0x03, o yellow is OxFC o white is OxFF o black is 0x00 write four assembly instructions for o 128-bit SSE using xmm registers o 256-bit AVX using ymm registers 512-bit AVXS12 using zmm registens The four assembly instructions are called loop body inside a loop that iterates 64K, 32K, or 16K depending on SSE, AVX, or AVX512. You may use register xmm/ymm/zmm2 to hold a temporary value
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