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Complete the following tasks for the trial program. 1. Display your full name. 2. Display your MMU student ID. 3. Allow user input with

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Complete the following tasks for the trial program. 1. Display your full name. 2. Display your MMU student ID. 3. Allow user input with four decimal digits in a range of 0000 to 2500. The digits signify energy consumed in a certain month in kWh. 4. Calculate the charges according to the following tariff rate: Tariff Category First 1000 kWh 1001kWh and beyond 5. Display the bill amount. Rate RM0.01/kWh RM0.20/kWh EXAMPLE 1 semulator screen (65x9 chars) Name: John Smith. Student ID: 12345678 Energy usage in kWh (enter decimal digits 0000 to 2500): 1500 Bill amount: RM110.00 Calculation: Bill amount = 1000 (1 cent) + 500 (20 cents) = 11000 cents = RM110.00 EXAMPLE 2 emulator screen (63x7 chars) Name: John Smith Student ID: 12345678 Energy usage in kWh (enter decimal digits 0000 to 2500): 2041 Bill amount: RM218.20 clear screen change font EXAMPLE 3 Calculation: Bill amount = 1000 (1 cent) + 1041 (20 cents) = 21820 cents = RM218.20 change font clear screen emulator screen (63x8 chars) Name: John Smith. Student ID: 12345678 Energy usage in kWh (enter decimal digits 0000 to 2500): 0385 Bill amount: RM3.85 change font Calculation: Bill amount = 385 (1 cent) = 385 cents = RM3.85 Additional material: Following is a code snippet to perform hexadecimal to decimal conversion and store the result in ASCII. You may use / modify it or use your own code. 1500 1500 = 5DCH CONT: FINISH: MOV AX DX, Hex decimal Stort in memory in ASCII format 700:0200 MOV CX.R. MOV MOV 88.10 D1:200H 30H [61].DL CMP_AX.0. INISH MOV OX 0 JMP CONT Final memory content: Random Access Memory A screenshot halfway through first iteration: update 0700:0200 30 30 1 2 Initialize offset for memory location Initialize start of memory location Initialize divider to perform hex to dec conversion Quotient AX,Remainder = DX Convert to ASCII format Save ASCII code in memory 3 4 Check if quotient is zero Ensure DX=0 for the next iteration 05 ES SPIFFE P ASCII Character 0 table 31 00 teavitual devices Hex 30 31 32 33 34 00000h 00000h ASCII Character 5 6 7 8 9 0051 Hex 35 36 37 38 39

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