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C: Programming Create a Java program UsePet. Your program must have a method that takes a Pet object and a String as input and returns
C: Programming Create a Java program UsePet. Your program must have a method that takes a Pet object and a String as input and returns true if the pet has a child with the name as given by the string, and false otherwise. Your program must create the following Pet object: Fluffy, a cat, who was born in 2012. She has two children: Igor, a cat, who was born in 2013 (who has no children) and Wei, an owl (who was adopted), who was born in 2014 (who has no children). Your program should then ask for user input (using a Scanner object) for a name. Using your method from above), check if Fluffy has a child with the given name and output an appropriate message. For example, if the user input was "Goran", the output should be one of yes, Fluffy has a child named Goran. or no, Fluffy does not have a child named Goran Do not hardcode "fluffy" in the output message. It should print whatever name the Pet obiect in vour program has. Your program should work correctly no matter what Pet obiect we initially create. Do not hardcode your solution for the Fluffy pet. Do not create any UsePet objects in your program Potentially Useful Things java.util.Scanner has a next) method that returns the next String token (word) from a given scanner object
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